Memórias complexas: um jogo como recurso didático pedagógico para ensino de Matemática
Teixeira, Ariana Munique
Teixeira, Risiberg Ferreira
Chagas, Carmen Elena das
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The use of new forms of learning is necessary due to the advance of digital technologies, especially in teaching, as it has been verified that these technologies are already part of the daily life of the students. Based on some theorists who deal with Digital Information and Communication Technologies (TDIC's), it is known that games and their forms of representations facilitate student learning. To substantiate this study was verified how the resources of the gamification and the games in the activities in the classroom can contribute to the student's learning in a pleasant way. The deductive method was used for this research because it aims at confirming hypotheses. The procedures carried out emphasized the bibliographical survey on the studied subject, and the observations about the practice of the teacher in the classroom. Thus, we present in this article the prototype for the teaching of complex numbers directed to students of the final years of High School. Therefore, this prototype of the game was developed, using Scratch educational software that aims to awaken and motivate students' interest in math classes through the playfulness that makes learning more interactive. The game titled "Complex Memories" was created in a way that establishes letters with complex numbers and their respective complex conjugates. The use of this game makes it possible to understand the content of complex numbers and contributes effectively to the use of other teaching-learning ways, transforming the school environment. And in the search of the narrowing of the relation teacher and student to obtain a significant and dynamic learning.